


Are there any thoughts for character traits that are not a) afflictions or virtues or b) character skills? For example. This is another one I think you should put a little time into, so that players can do things like 1 or 2 party member runs and not have it just purely be a thing Twitch gamers do for lulz, but have some actual tactical appeal.ĥ. It kind of sounds like a dead-end in design thought and so far you guys have done a really great job of not building NOs into your game. I just don't like the idea that there are no considerations relating to party size other than fewer is worse. Consider that fewer party members would make less noise, not be as cramped in the corridors.and also have fewer party members to handle threats, mitigate stress, fewer hands to carry things and fewer friends to outrun if you flee the dungeon. While you don't want to encourage people to run with less by, for example, making encounters less frequent or dangerous and getting loot easier.the phrase "There is no point to running with less than 4" doesn't really do anything for anyone. Rethink running with less party members not mechanically being hooked into the game in some fashion. Here on the Bay12 forums we usually have the conceit that graphics don't matter that much (considering what DF is about.) But DD makes the case that the right style can elevate a game beyond where mechanics alone can take it.Ĥ. I can safely say the art is one of the lynch pins that holds the game together, and is what immediately drew people to the game. I don't think you'll be having to re-learn digital painting because DD wasn't successful in its look. I think he really nails the theme of the game, equally if not moreso than the Leper.ģ. His look, his "backstory", everything about him. Maybe it's old hat for someone with a lot of time in PS, but it made me rethink how I do things and to do better shading work.Ģ. But I've been working in GIMP (Photoshop's free imposter) for a few years (actually just spent this weekend creating star maps for a 40k Rogue Trader game I'm going to run) and it was really something to watch the way you work with layers. I consider myself artistic without ever really calling myself an artist I've never really put in the time or discipline to hone what I can do or achieve some mastery of the tool set. Chris, it was really inspiring watching you work. Couple words for Red Hook after watching the stream of Chris drawing the Jester.ġ.
